Carcassonne

2001's Spiel des Jahre and a great little gem!

Designer: Klaus-Jurgen Wrede
Artwork: Doris Matthaus
Publisher: Rio Grande (2001) English edition.
Categories: Award: Deutscher SpielePreisAward: German Game of the YearGenre: FamilyMechanic: tile placementTheme: Carcassonne SeriesTheme: Medieval
Players: 2 -5 Ages: 10 +
Time: ~ 30 - 60 mins Availability: In Stock (In Stock. Usually ships in 1-2 Business Days)
Price: $23.95 CND  

Carcassonne is a simple, elegant game that offers tactical and strategic possibilities nevertheless. Players place tiles, constructing cities, monasteries, roads and farms. When one of these entities fulfills certain requirements, a pawn may be placed there. Each pawn scores a point, when the area is complete or when the game ends. The agonizing decisions are due to the fact that each player possesses a limited number of pieces; do you score points quickly or go for the big score at game end?

From Board Game Geek:

In this fairly light tile-laying offering, players pull a tile from the pool and then place it against one of the previously played tiles. If you create a new object (like a city, road or a monastery), then you can place one of your control markers on the tile to denote your control. Alternately, you can place your marker in the pasture on the tile as a farmer. Markers (called Followers by the publisher and called Meeples by us) cannot directly compete when placed, so to achieve some gains you must place your marker, then use later tiles to connect up to it. As subsequent tiles are arrayed on the board, objects get bigger or even merge. Once certain objects are completed, like roads and cities, or the monastery is surrounded, then the control marker is returned to you and you score the points. However, farmers are not returned and will score points at the game end (there are several rules variations for the farmer scoring). Therefore, it's possible to have all of your control markers locked on the board on incomplete objects, and not be able to convert them into farmers later in the game. You must balance the need to score points during the game, and the need to score farmer points at game end. The goal is to have the most points at the end, which can be tricky to control considering your choice for each turn isn't the tile itself, but rather the placement of the tile that you drew. Think of a more strategic version of Metro's tile placement, with some of the scoring methods from El Caballero or even the Very Clever Pipe game.





Average Score
9.10
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10 "Great Game" by John

This is our first foray into these types of games and must say that this one is amazing. The most fun I've ever had playing a "board game".

Not only that, the folks at the German Board Game Company are unbelievably helpful and friendly. Will definetly be using them again.


8 "Enjoyable game for a fun evening with friends!" by Steinson

On quite a few occasions, My wife and I have invited friends over for coffee and pulled the game out of the cupboard. After a brief two minute explanation of the rules, we're enjoying ourselves and alternating between concentrating on the game and socializing with one another. Nice mix of chance and strategy.


9 "Fun, addictive gateway game" by jes

As a kid I'd only played Scrabble and Monopoly, so I wasn't keen on board games but played them for the social aspect.

Then, due to Defective Yeti's blog and my boyfriend's wheedling, I bought Carcassone on a whim. The clear rules made it easy to play within minutes of opening the box, and the high level of strategy yet simple play kept it interesting. The pieces are attractive and sturdy. It works well with 2 players, which is a bonus, and game play isn't tortuously long. Best of all, it's opened me up to board games and now I can't build my game collection fast enough.


8.5 "Fantastic Combo of Strategy and a Little Luck!" by Andrew MacLeod

It seems to me that Klaus-Jurgen Wrede had just finished playing a game of Entdecker when he designed Carcassonne: the game mechanics are remarkably similar, and yet much simpler, than Klaus Teuber's great tile-laying game, "Entdecker". Wrede's game is supposedly set in the Mediaeval French city of Carcassonne, but the theme is quite light, and you could just as easily have called the game "Subdivision!" and set it in a modern Western real-estate development. The strategy is also fairly light, with a good dollop of randomness thrown in. Having said all that, actually playing the game is fantastic!!! The strategy might be light, but strategic decisions must be made each turn. And the fact that you can have the game over and done with in less than an hour is a major plus in my family. It is THE perfect "gateway" game to bring non-gamers (of just about any age) into the hobby!


9.5 "What a Great Game!!!" by Jeremy Dowdell

As a fan of other German games like Settlers of Catan I was very happy to discover this wonderful tile-laying game! The board is never the same twice and this makes for unlimited replayability.

One criticism I have read is that the game depends on luck. I beg to disagree. While luck can help, ultimately a flexible or different strategy is needed each game in order to win. One of the best features is that you can play a game in a little over an hour and feel satisfied, which is very rare with boardgames.

All in all, a fantastic game!!! Bring on the expansions.


9 "Additive Tile-Laying Game" by Christine Biancheria

This is a superb game for 2 or 3 players. Each game takes about 40 minutes to play, and the board changes each game as players place tiles in various orientations to score the most points. The artwork is wonderful, and the completed games are pleasant to look at. Rules are simple to learn but lead to challenging play. One of the best. I'd give it a 10, but it lacks flexibility in that I think it's really only good for 2 or 3. With more, each player takes too few turns.


9 "A fun hour." by Heath

Like all the German games I have bought so far, this is another to become a classic in our household. Very enjoyable and very well constructed both in the materials and the game design. I won't say more about it as there are already some very good reviews listed.

I will say it is getting difficult to choose which German game to play. I almost regret (but I don't) hearing about this site on the CBC.


10 "The perfect introduction to " by William Keech

The basics
The perfect introduction to "German" or "Designer" games. It has all the elements of a truly great game; strategy, luck, top notch playing pieces, outstanding game mechanics and simple rules.

Goal
The basic goal of the game is to score the most points by laying down tiles that have various objects on them, such as roads, cities, fields, and cloisters. As you lay these down, you can place your followers on them to earn points. Points are scored both during the game and at the end.

Gameboard
The gameboard is actually a set of 72 tiles plus 12 more if you have the "river expansion set". As the game progresses the board is built, one tile at a time. Soon cities, roads, farm fields, and cloisters emerge and grow. A river will emerge too if you own the expansion (which,by the way, is free for the asking... and will soon come standard with the games itself).

Game components
The tiles are gorgeous and of the highest quality (which, thankfully, is the norm for German games) and the little wooden followers are just too damn cute for words.

My opinion
Like I previously stated, this is a great introduction to the world of "German" games. Because of its random tile placement, every game is different, which results in a very high replay value. The rules are pretty simple and can be mastered in a few turns, the strategy on the other hand is a little bit harder to master, you may have to play this game at least twice to get a good grasp on it. I highly recommend this game. Its fun, lighthearted and just a blast to play.

For a more indepth review, go to http://www.gotdice.com


9.5 "Anyone can play..." by Beelzebub

...this is a great game. Quick to teach, easy to play. I can't wait for the expansion to "finally" be released here in the States.


8.5 "Excellent, light fun" by Christian Monterroso

Build the area around the French city of Carcassone, deploying your 'Meeples' as Thieves, Warriors, Monks or Farmers. The number of meeples is limited, so you have to watch how they are deployed. Tiles are drawn randomly and laid out to create the landscape, resulting in a different layout each game.

The game is great fun with any number of players. More impressively, playing the game with 2 players requires different strategies than a 5 player game.

The standard rules work very well, but there are also quite a few variants that put a twist in the game and add variety - making Carcassonne's replayability even higher.

Highly Recommended.